Sure, it looks like a complete game. But there is so much that is missing.
As many others have said, the ads are terrible. If you want to make money from your games, sell them to a site like ArmorGames. A few ads are OK, but this is just too much.
Additionally, the game simply isn't tested. I tried shooting the canon at an angle of about 80-90 degrees and the shot never came back down. The camera scrolled about 20% of the way to the enemies then stopped.
On the topic of scrolling, there's no way to scroll around and look at the enemies after you've clicked to see your catapult. Every other half-decent game of this type lets you scroll back to get another look.
And how about weapon selection? It's not intuitively obvious what's going on without experimenting to figure it out. To the average gamer, 4 single arrows and 1 triple arrow means they have 5 shots, not 2 or 4. While I'm talking about arrows, there's no way to see whether you have the single or double arrow selected. I didn't make it far enough to see if any other ammunition types have the same problem, but I imagine the same problem occurs later on.
TL;DR: Let some friends play your game before you release it. This seems like a game that was only tested by the dev - and that's a problem. It's hard for devs to spot problems in their own games.
While the gameplay was good, the whole game seemed like a bit of a tutorial for more levels rather than a game in and of itself. I would love to see this game done with a larger level pack, since I was able to finish the whole thing in a matter of a few minutes.
I did run into a bug where releasing the mouse outside of the game causes items to stick and become un-draggable. To see this for yourself, drag an item off the stage (ie. out of the flash movie's bounds) now release the mouse, then move your mouse back in and click the item. Now try to move it.
Yeah if I could think up more levels I would've made more, but I suck at level design. Thanks for picking up on that big, I have no idea what's causing it though :s
Not front page material
By the time you start getting waves of 40+ meteors, the only real strategy is to dump a bunch of ships in the way of the cloud and hope not many of them get destroyed.
The recoil from destroying meteors killed more of my ships and took out more of the planet's health than meteor hits themselves did.
It was also very awkward to move around and get to certain locations without using the tiny minimap. While dragging a ship to position it, the game should scroll when you're near the edge to make it easier to place ships.
A lot of potential, but it needs work.
Only one thing
Game was great. The only thing that bothered me is that it was very easy to be firing at a spot that stopped the enemy but didn't damage them, quickly depleting your energy and screwing you over.
Upgrades were good though, they kept things from getting TOO easy when you're all geared up.
Excellent work. =)
My one complaint is that you removed the quality control sub-menu from the right-click menu, but didn't give the user another way to change it. Although my computer was able to run the game fine, I like to play on Medium quality for a bit of insurance.
Dull, boring, and repetitive.
I can't believe some of the stuff that's making it to the front page these days...
Definitely not a laptop game. lol
Despite my inability to do well in this game, is was well done.
A few power-ups are never a bad thing, players tend to eat them up. Perhaps a slow time sort of thing, stuff like that.
As the developer of this game, I naturally love it. lol
But you people need to READ THE AUTHOR COMMENTS which say to click the green tick. It's like an OK button in every menu.
Not working properly...
When I try to highlight a word it pops up an error in the score text field. All I can read is "Call to a member function scoreHighlight() on".
You can't quit once you've opened a board. You should add a button that brings you back to the menu.
Also, I noticed below that the problem could be caused by not accepting 3rd party cookies, but why are you even using cookies for this game? Doesn't seem necessary, not DURING a game at least, maybe to save highscores or something when you beat it...
You're right, it was relying on cookies. I've put up a version that doesn't rely on cookies. Thanks for the review!
Clearly not many people read the author's comments or are flash programmers. lol
Being entirely code-generated isn't incredibly amazing, seeing as how it's just a few rectangles and some text fields. However, the code itself seems very solid. Good job. And 76 lines? Not too shabby.
As for critique on the game itself, I'd like to see a random vertical trajectory added to the ball when it starts at the centre. The predictability of it allowed me to very rapidly find a way to beat the AI with ease.
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